The game gets rendered like any other window, and captures input when active. Running a game in a borderless window may sound funny, but it does have its merits. If you're wondering why this wasn't combined with the Fullscreen option, we are too. When set to off, the game renders in a borderless window to match the fullscreen resolution that has been set. This is what you're probably used to in most games, and what we recommend using for most people. When set to on, the game fills the screen, and an Alt-Tab takes you to the desktop with the game minimized. This toggle controls the type of fullscreen mode you'll be in. Most users will want to play in fullscreen mode. The fullscreen toggle determines whether the game will be played fullscreen (on) or in a window (off). Resetting things like resolution in the game will cause the video driver to reset, which can cause problems with some setups. We recommend setting the fullscreen setting, the resolution, and the anti-aliasing mode before launching the game. All of the options can be configured before launching the game, or while running the game itself. but it is impossible to visualize it and it remains in the background, I can only exit via task manager 4) in directX11 the 3D in game has two options, either disabled or side by side and in this way, with anaglyph / discover it works, but I have the display split in half with two identical images. so far I have never started a new game) plus there is a very slight stuttering effect 3) with 3D anaglyph / discover and 3D enabled in game with directX12, the game starts. 2) with 3D anaglyph / discover and 3D disabled in game, it works, obviously in 2D, but during the benchmark, you can notice annoying shadows, scaled and in the form of pixels (keep in mind that I text the game, looking at the screen main where are the settings and then starting the benchmark. ![]() I started the game in 2D and then in 3D Anaglyph / Discover as you suggested me to do, the test gave these results: 1) in 2D with exclusive screen disabled, it works perfectly. I don't have any specific recommendation. It goes from surface depth to full depth. 0: multiple depth presets for specular reflections that don't have a proper "realistic" depth. Download this file and extract its contents in the " Rise of the Tomb Raider" folder, where " ROTTR.exe" is. The first time new areas load, you will notice some stutters. Using this fix will lower your CPU performance compared to not using anything, around 10% in the most demanding areas (tested with my i7 7700K). Mostly for characters, water, items that you can inspect and some geometry. Screen space reflections are now at the depth they should be. ![]() Remember: these two fixes aren't compatible with each other. Nothing else.įor the fully community made fix, go here: This fix is focused on screen space reflections (water, puddles) and specular reflections. 3D Vision fix for Rise of the Tomb Raider, made for the official 3D mode and intended for people that don't want to downgrade the game version to use the other community fix.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |